As well as Earth, VFX, and Lighting Artist, I was also ADR1FT’s technical artist. I supported the dev pipeline.
I’m a whiz at passing parameters and variables to blueprints, hooking up and keying timelines, lerps, switches. I love setting up solutions for content such as rig parenting, post proc blueprints, I enjoy the challenge of breaking down a visual challenge. And I’m an expert level content optimizer for performance and memory.
PLASMA FX BLUEPRINT
This is a tech breakdown of the reentry plasma effect. The Event Graph is a whopper and is too large to fit into the viewport extents but a video walkthrough is attached herein.
VIDEO LINK – ADR1FT_Reentry_Blueprint_Walkthrough
EARTH TECHNICAL GALLERY
This is a tech breakdown of the Earth’s BP and shaders.